I found this screenshot and thought its pretty close to what I imagined my maze would be like. First I wanted my texture to be more 3D like, cause what I have now doesn't look 3D. If you can look closely to this maze you can see that the leaves look 3D they are looking more realistic. The things I would change in this maze would be the floor which would have the sandy/wood chipped floor texture, and the sky would be night-like sky with stars that would give a strong light in the maze.
I got this image to show how I don't want my maze. Since this maze is looks cartoonish, and I want it more realistic. I liked the wall and the floor cause they look more 3D than my maze's textures, but I wouldn't get anything from this image because of its cartoonish look.
I used this image to show the only prop I want to make in my maze. This prop will be the one that will bring an extra light source into the maze. The torch will light the maze and help the player to walk through the foggy and darkish maze.
My last image is the foggy view of Resident Evil. I wanted to show an idea of the fog I want in my maze. It needs to look evil and horrifying, nothing better than a night setting and a foggy maze to do that. The torches will be there to help the player to see what is going in the fog. Basically the maze will be a night foggy maze built with plants and wood chipped floor.
I really like the first image, because you really see what you want in the maze. Fog is also a great idea and really darkens a maze, both mentally and physically.
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