I used the lighting to make it feel as if the moon and stars are affecting really hard with their lighting. The only problem that I had was lighting the roof, which in this case is the sky, so you can't actually see the sky's texture. You can also see that I started rendering from far away to show the idea of my maze and my maze as a whole in two different angles. Then I added the sky texture and rendered the maze images when I was with the view inside of the maze, showing the corners and intersections that the maze contains. What I would change is make the lighting less hard, and then put lighting on the walls which would look like torches lighting the maze, making it more realistic.
nice transition of textures on the walls. due the same technique on the floor to break up its texture space. dim your main light, and add some point lights to make more dynamic lighting.
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