Tuesday, November 12, 2013

Wk11 Maze Modeling Final Draft






As you can observe, I added a more 3D like texture, making the maze more realistic and more appealing to the player. Also I wanted a light source, I first thought about a torch, but then I decided to create a light pole, something that wasn't too much but that could bring a good amount of light to the player inside the maze. As shown in the concept phase I wanted a fog view, so before I learned about the fog brush, I realized that I could do an gigantic cube over the maze, color it white and make its transparency minimal, so that it would look like fog is taking over the maze. I also added a door to the maze, which was merely brought from CG textures. The only thing I could've improved was the lighting, since after putting a big amount of light poles I noticed that the great amount of lighting took some effects of the spookiness I wanted the maze to have. 

1 comment:

  1. great upgrade. yes, i think the lighting needs to be brought down some, its blown out in some areas. but great fog effect and lighting from the torches. i would try combining your fog effect with paint effect's fog. i would also fill the inbetween areas that are black with a ground plane with grass material on it, much like you did with the fog cube but lower down to fill up that black.

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