This is the place where you, the Eagle Eye (Assassin), was born. A hidden Cathedral in the middle of the forest, here you learned how to kill in the will of God and how to protect your country from the dark forces that are about to come. No one knows about this cathedral except you, the priest, your master, and your brothers. You were chosen carefully to defend your country in the future, and living life there made your mind clear and calm so you could prepare yourself for the war. All your brothers are there to help you, but sometimes you will have to take care of problems alone, which is not a problem for you are not lacked in skill. Just to remind you, Eagle Eye, this is where you came from don't ever forget your homeland.
Nevo Mantel's GDD110 Blog
Sunday, December 8, 2013
Final Work Hidden Byzantine Cathedral
This is the place where you, the Eagle Eye (Assassin), was born. A hidden Cathedral in the middle of the forest, here you learned how to kill in the will of God and how to protect your country from the dark forces that are about to come. No one knows about this cathedral except you, the priest, your master, and your brothers. You were chosen carefully to defend your country in the future, and living life there made your mind clear and calm so you could prepare yourself for the war. All your brothers are there to help you, but sometimes you will have to take care of problems alone, which is not a problem for you are not lacked in skill. Just to remind you, Eagle Eye, this is where you came from don't ever forget your homeland.
Thursday, December 5, 2013
Wk14 - Texturing Building Upgrade Phase
I textured the Building, and for my final I am using a lighting and shading to make the building more realistic. and also I was thinking on adding a landscape in photoshop so that it will give an idea that the building has an actual setting.
Monday, December 2, 2013
Wk13 Magic Creature Cards Modeling Phase
Until now I used a great time to reconstruct my 2D building into a 3D building on Maya. This project will be used for my final work in GDD110. I am looking forward to texture the building, and add a landscape to it. I really liked the idea of even adding people which I can bring from Poser to make the scene more realistic. Remembering that this is the Byzantine architecture and the characters in Poser will probably wear clothes of that time.
Wednesday, November 20, 2013
Wk13 Magic Creature Cards Concept Phase
So as you can see I got the building I used last post, and now I will just texture it. You can see the fence needs a texture, the byzantine walls need a texture, so I will add those textures to the building making it more realistic. Also I will texture the roof, and the windows, creating the 3D textured building of the Byzantine Empire. It will be a prototype of the building of my game.
Monday, November 18, 2013
Wk12 Magic Land Cards Final Phase
So I decided to change my building, I created. I know the last post was about the title screen and the eye texture, but after doing all the work I realized it wasn't as good as I wanted to and also I realized the building needed some different shades and props. I shaded some parts that were wrongly shaded and I went on Poser and put a horse in a car, and placed it in the building. I know it is not much but I took a long time to take care of the horse in poser.
Wednesday, November 13, 2013
Wk12 Magic Land Cards Concept Phase
So this is what I am trying to do, I am trying to improve the eagle eye and add probably an eyebrow to the eye cause this is what makes the "eagle eye" and give the expression of sharpness and anger. Also I will add the more realistic grass to the background so that the title screen will look more realistic to the player and more appealing too. The last thing I thought to do was making a fog or cloud so that the background as a whole will look more realistic.
Tuesday, November 12, 2013
Wk11 Maze Modeling Final Draft
As you can observe, I added a more 3D like texture, making the maze more realistic and more appealing to the player. Also I wanted a light source, I first thought about a torch, but then I decided to create a light pole, something that wasn't too much but that could bring a good amount of light to the player inside the maze. As shown in the concept phase I wanted a fog view, so before I learned about the fog brush, I realized that I could do an gigantic cube over the maze, color it white and make its transparency minimal, so that it would look like fog is taking over the maze. I also added a door to the maze, which was merely brought from CG textures. The only thing I could've improved was the lighting, since after putting a big amount of light poles I noticed that the great amount of lighting took some effects of the spookiness I wanted the maze to have.
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